boost/random/uniform_smallint.hpp
/* boost random/uniform_smallint.hpp header file
*
* Copyright Jens Maurer 2000-2001
* Distributed under the Boost Software License, Version 1.0. (See
* accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*
* See http://www.boost.org for most recent version including documentation.
*
* $Id: uniform_smallint.hpp,v 1.29 2004/07/27 03:43:32 dgregor Exp $
*
* Revision history
* 2001-04-08 added min<max assertion (N. Becker)
* 2001-02-18 moved to individual header files
*/
#ifndef BOOST_RANDOM_UNIFORM_SMALLINT_HPP
#define BOOST_RANDOM_UNIFORM_SMALLINT_HPP
#include <cassert>
#include <iostream>
#include <boost/config.hpp>
#include <boost/limits.hpp>
#include <boost/static_assert.hpp>
#include <boost/random/uniform_01.hpp>
#include <boost/detail/workaround.hpp>
#ifdef BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS
#include <boost/type_traits/is_float.hpp>
#endif
namespace boost {
// uniform integer distribution on a small range [min, max]
namespace detail {
template <class InputStream, class UniformInt, class Impl>
InputStream& extract_uniform_int(InputStream& is, UniformInt& ud, Impl& impl)
{
typename UniformInt::result_type min, max;
is >> std::ws >> min >> std::ws >> max;
impl.set(min, max);
return is;
}
template<class UniformRandomNumberGenerator, class IntType>
struct uniform_smallint_integer
{
public:
typedef UniformRandomNumberGenerator base_type;
typedef IntType result_type;
uniform_smallint_integer(base_type & rng, IntType min, IntType max)
: _rng(&rng)
{ set(min, max); }
void set(result_type min, result_type max);
result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; }
result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; }
base_type& base() const { return *_rng; }
result_type operator()()
{
// we must not use the low bits here, because LCGs get very bad then
return (((*_rng)() - (_rng->min)()) / _factor) % _range + _min;
}
private:
typedef typename base_type::result_type base_result;
base_type * _rng;
IntType _min, _max;
base_result _range;
int _factor;
};
template<class UniformRandomNumberGenerator, class IntType>
void uniform_smallint_integer<UniformRandomNumberGenerator, IntType>::
set(result_type min, result_type max)
{
_min = min;
_max = max;
assert(min < max);
_range = static_cast<base_result>(_max-_min)+1;
base_result _factor = 1;
// LCGs get bad when only taking the low bits.
// (probably put this logic into a partial template specialization)
// Check how many low bits we can ignore before we get too much
// quantization error.
base_result r_base = (_rng->max)() - (_rng->min)();
if(r_base == (std::numeric_limits<base_result>::max)()) {
_factor = 2;
r_base /= 2;
}
r_base += 1;
if(r_base % _range == 0) {
// No quantization effects, good
_factor = r_base / _range;
} else {
// carefully avoid overflow; pessimizing heree
for( ; r_base/_range/32 >= _range; _factor *= 2)
r_base /= 2;
}
}
template<class UniformRandomNumberGenerator, class IntType>
class uniform_smallint_float
{
public:
typedef UniformRandomNumberGenerator base_type;
typedef IntType result_type;
uniform_smallint_float(base_type & rng, IntType min, IntType max)
: _rng(rng)
{
// MSVC fails BOOST_STATIC_ASSERT with std::numeric_limits at class scope
#if !defined(BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS) && !(defined(BOOST_MSVC) && BOOST_MSVC <= 1300)
BOOST_STATIC_ASSERT(std::numeric_limits<IntType>::is_integer);
BOOST_STATIC_ASSERT(!std::numeric_limits<typename base_type::result_type>::is_integer);
#endif
assert(min < max);
set(min, max);
}
void set(result_type min, result_type max)
{
_min = min;
_max = max;
_range = static_cast<base_result>(_max-_min)+1;
}
result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; }
result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; }
base_type& base() const { return _rng.base(); }
result_type operator()()
{
return static_cast<IntType>(_rng() * _range) + _min;
}
private:
typedef typename base_type::result_type base_result;
uniform_01<base_type> _rng;
IntType _min, _max;
base_result _range;
};
} // namespace detail
template<class IntType = int>
class uniform_smallint
{
public:
typedef IntType input_type;
typedef IntType result_type;
explicit uniform_smallint(IntType min = 0, IntType max = 9)
: _min(min), _max(max)
{
#ifndef BOOST_NO_LIMITS_COMPILE_TIME_CONSTANTS
// MSVC fails BOOST_STATIC_ASSERT with std::numeric_limits at class scope
BOOST_STATIC_ASSERT(std::numeric_limits<IntType>::is_integer);
#endif
}
result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; }
result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; }
void reset() { }
template<class Engine>
result_type operator()(Engine& eng)
{
typedef typename Engine::result_type base_result;
base_result _range = static_cast<base_result>(_max-_min)+1;
base_result _factor = 1;
// LCGs get bad when only taking the low bits.
// (probably put this logic into a partial template specialization)
// Check how many low bits we can ignore before we get too much
// quantization error.
base_result r_base = (eng.max)() - (eng.min)();
if(r_base == (std::numeric_limits<base_result>::max)()) {
_factor = 2;
r_base /= 2;
}
r_base += 1;
if(r_base % _range == 0) {
// No quantization effects, good
_factor = r_base / _range;
} else {
// carefully avoid overflow; pessimizing heree
for( ; r_base/_range/32 >= _range; _factor *= 2)
r_base /= 2;
}
return ((eng() - (eng.min)()) / _factor) % _range + _min;
}
#if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS)
template<class CharT, class Traits>
friend std::basic_ostream<CharT,Traits>&
operator<<(std::basic_ostream<CharT,Traits>& os, const uniform_smallint& ud)
{
os << ud._min << " " << ud._max;
return os;
}
template<class CharT, class Traits>
friend std::basic_istream<CharT,Traits>&
operator>>(std::basic_istream<CharT,Traits>& is, uniform_smallint& ud)
{
# if BOOST_WORKAROUND(_MSC_FULL_VER, BOOST_TESTED_AT(13102292)) && BOOST_MSVC > 1300
return detail::extract_uniform_int(is, ud, ud._impl);
# else
is >> std::ws >> ud._min >> std::ws >> ud._max;
return is;
# endif
}
#endif
private:
result_type _min;
result_type _max;
};
} // namespace boost
#endif // BOOST_RANDOM_UNIFORM_SMALLINT_HPP